I turn my hobby into a profession and study Game Art & Animation. I will be working as a Technical and Environment Artist in the future.
I completed a two-year diploma in Game Art and Animation, achieving a final grade of 1, and I am currently working towards a BA (Hons). My major project is scheduled for completion in February 2027.
I specialise in Technical Art and Environment Art, particularly focusing on Unreal Engine 5, Blueprint scripting, and Procedural Content Generation (PCG). I develop procedural tools and systems for environment creation, combining technical workflows with 3D asset production. This includes modelling in Maya, sculpting in ZBrush, and texturing in Substance 3D Painter.