Reto Reifler
Reto Reifler
Technical & Environment Artist
Buchs SG, Switzerland

About

I turn my hobby into a profession and study Game Art & Animation. I will be working as a Technical and Environment Artist in the future.

Skills

3D ModelingDigital SculptingPBR TexturingTexture BakingUnreal Engine

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
InDesign
InDesign

Experience

  • Student at SAE Institute Zürich
    Zürich, CH
    March 2023 - Present

    I completed a two-year diploma in Game Art and Animation, achieving a final grade of 1, and I am currently working towards a BA (Hons). My major project is scheduled for completion in February 2027.

    I specialise in Technical Art and Environment Art, particularly focusing on Unreal Engine 5, Blueprint scripting, and Procedural Content Generation (PCG). I develop procedural tools and systems for environment creation, combining technical workflows with 3D asset production. This includes modelling in Maya, sculpting in ZBrush, and texturing in Substance 3D Painter.

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